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inexpensive web hosting servlets inexpensive web hosting servlets In the case of audio output (playback), you also need to buffer data if the sound you want to play is too large to fit in memory all at once. In other words, you deliver your audio bytes to the sound engine in chunks, and it takes care of playing each sample at the right time. Mechanisms are provided that make it easy to know how much data to deliver in each chunk. The Java Sound API also permits unbuffered transport in the case of playback only, assuming you already have all the audio data at hand and it is not too large to fit in memory. In this situation, there is no need for the application program to buffer the audio, although the buffered, real-time approach is still available if desired.

inexpensive web hosting servlets Instead, the entire sound can be preloaded at once into memory for subsequent playback. Because all the sound data is loaded in advance, playback can start immediately — for example, as soon as the user clicks a Start button. This can be an advantage compared to the buffered model, where the playback has to wait for the first buffer to fill. In addition, the in-memory, unbuffered model allows sounds to be easily looped (cycled) or set to arbitrary positions in the data. To play or capture sound using the Java Sound API, you need at least three things: formatted audio data, a mixer, and a line.

inexpensive web hosting servlets The following provides an overview of these concepts. Formatted audio data refers to sound in any of a number of standard formats. The Java Sound API distinguishes between . A data format tells you how to interpret a series of bytes of "raw" sampled audio data, such as samples that have already been read from a sound file, or samples that have been captured from the microphone input. You might need to know, for example, how many bits constitute one sample (the representation of the shortest instant of sound), and similarly you might need to know the sound's sample rate (how fast the samples are supposed to follow one another).

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inexpensive web hosting servlets