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inexpensive web hosting company inexpensive web hosting company You can learn additional information about the current status of a synthesizer by retrieving its objects and querying their state. This is discussed more in the next section. Sometimes it's useful or necessary to access a synthesizer's objects directly. This section discusses such situations. When using a sequence, such as one read from a MIDI file, you don't need to send MIDI commands to the synthesizer yourself.

inexpensive web hosting company Instead, you just load the sequence into a sequencer, connect the sequencer to the synthesizer, and let it run. The sequencer takes care of scheduling the events, and the result is a predictable musical performance. This scenario works fine when the desired music is known in advance, which is true when it's read from a file. In some situations, however, the music is generated on the fly as it's playing. For example, the user interface might display a musical keyboard or a guitar fretboard and let the user play notes at will by clicking with the mouse.

inexpensive web hosting company As another example, an application might use a synthesizer not to play music per se, but to generate sound effects in response to the user's actions. This scenario is typical of games. As a final example, the application might indeed be playing music that's read from a file, but the user interface allows the user to interact with the music, altering it dynamically. In all these cases, the application sends commands directly to the synthesizer, since the MIDI messages need to be delivered immediately, instead of being scheduled for some determinate point in the future. There are at least two ways of sending a MIDI message to the synthesizer without using a sequencer.

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