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building a web server building a web server The following code example divides an image into four quadrants and randomly draws each quadrant of the source image into a different quadrant of the destination. . The complete code for this applet is in . This example uses the following code to paint the jumbled image. It iterates over the four sub-images of the source, drawing each in turn into a randomly selected destination quadrant.

building a web server /* divide the image 'bi' into four rectangular areas and draw each * of these areas in to a different part of the image, so as to * jumble up the image. * 'cells' is an array which has been populated with values * which redirect drawing of one subarea to another subarea. */ int cellWidth = bi.getWidth(null)/2; int cellHeight = bi.getHeight(null)/2; for (int x=0; x<2; x++) { int sx = x*cellWidth; for (int y=0; y<2; y++) { int sy = y*cellHeight; int cell = cells[x*2+y]; int dx = (cell / 2) * cellWidth; int dy = (cell % 2) * cellHeight; g.

building a web server drawImage(bi, dx, dy, dx+cellWidth, dy+cellHeight, sx, sy, sx+cellWidth, sy+cellHeight, null); } } In addition to copying and scaling images, the Java 2D API also filter an image. is drawing or producing a new image by applying an algorithm to the pixels of the source image. Image filters can be applied by using the following method: void Graphics2D.drawImage(BufferedImage img, BufferedImageOp op, int x, int y) parameter implements the filter. The following applet represents an image drawn on top of text.

building a web server

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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building a web server